Added support for multiple instances with separate config files (this is mainly a developer feature).Added the ability to scroll through the channel grid view.Added the ability to navigate USB Loader GX via guitars.Added cover action options for the list view (download covers or view information).Added patches that make Kirby's Return to Dreamland playable (SUKE01, SUKP01 and SUKJ01).Added an option to remember your last played game.Added an option to hide or show your game count.Added an option to render games at their framebuffer widths.Added basic CISO support for Nintendont.Added automatic language selection for when a Wii game doesn't support your systems language (requires wiitdb.xml).Added automatic cIOS selection for games ( cIOS changes are recommended).Added the ability to play Wii games from SD cards.(which is good, but makes this bug even more annoying) Plus with Parental Controls on, by default, you can't even edit the loader sources. I realize this isn't a big issue - but the problem is more that people who have no idea what a "loader" is or understand how this stuff works will know to do that every time. Gamecube doesn't seem to have this issue for some reason even when they're on the same hard drive. With the way it is now, if it ever fails to init, then someone has to go and manually recheck the Wii portion of the loaders. I feel like when USB Loader fails to load the source, it should keep it checked and try again on next launch. ![]() ![]() ![]() All of the Wii games will be missing because the "Wii" source in the loaders is now unchecked. Sometimes USB Loader GX will fail to initialize the hard drive (I know this has been reported a lot), but my issue is that when it fails to init, you can restart the Wii and only GameCube games will be visible. I'm sure this has been mentioned before, but mentioning it just in case.
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